Designing For Touch

Introduction:

  • For deCAdeS, we explored the digital world with prosthetics called mouse, keyboard, and cursor. We nudged plastic bricks across our desks. We directed onscreen arrows to poke buttons from afar. We clicked icons. We pointed at pixels.
  • But then we started holding those pixels in our hands. Thanks to smartphones, billions of people wrangle touch-screens every day, all day. We now touch information itself: we stretch, crumple, drag, flick it aside. This illusion of direct interaction changes the way we experience the digital world, and it requires designers to adopt new techniques and perspec-tives. Touch introduces physicality to designs that were once strictly virtual; for the first time, digital designers have to ask themselves, How does this design feel in the hand?
  • That’s what this book is about. Touchscreens are every-where: cabs, vending machines, wristwatches, airplane seats, dressing-room mirrors, and of course the gadgets we carry in our pockets and handbags. Nearly half of Americans bought a touchscreen tablet between 2010 and 2014; in 2011, Apple sold more iPads in a single year than all the Macs it sold in the previous twenty-eight years total (http://bkaprt.com/dft/00-01/, http://bkaprt.com/dft/00-02/). And touch has arrived on the desktop, with hybrid tablet/laptop devices that combine keyboard, cursor, and touchscreen.

What you will learn:

  • Introductto physical interface.
  • Cross-device interactions that work with or without a touch screen.
  • The handful of gestures and why traditional interface elements like buttons and tabs fall short of touch’s expensive potential.
  • The subtle craft of making gestures seem intuitive.

Who should read this book:

Designers who want to learn how to design for touchable screen.

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